Dr Marcus Carter

BA Hons (Melbourne), PhD (Melbourne)
Lecturer in Digital Cultures

A20 - John Woolley Building
The University of Sydney


Website www.marcuscarter.com
@marcuscarter

Biographical details

Marcus’ research focuses on the social, persuasive and educational dimensions and experiences of game play. He has studied and published on a wide range of games, including EVE Online, DayZ, Candy Crush Saga, Warhammer 40,000 and the reality TV series Survivor.

Marcus also has an ongoing research interest in animal-human play, and the field of animal-computer interaction. His research is centered on a user-centered design project developing novel digital games for Orangutans in collaboration with Zoos Victoria.

Research interests

Marcus’ research focuses on the social dimensions and experiences of game play. He has studied and published on a wide range of games, including EVE Online, DayZ, Candy Crush Saga, Warhammer 40,000 and the reality TV series Survivor.

Marcus also has an ongoing research interest in animal-human play, and the field of animal-computer interaction. His research is centered on a user-centered design project developing novel digital games for Orangutans in collaboration with Zoos Victoria.

Teaching and supervision

Teaching

  • ARIN2640 Games and Play
  • ARIN6901 Network Society
  • ARIN6904 Mobile Media and Games

Supervision

  • Game Studies
  • Animal Computer Interaction
  • Human-Computer Interaction

Associations

  • President of the Digital Games Research Association of Australia
  • General Chair, DiGRA 2017 (Melbourne)

Selected publications

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Edited Books

  • Carter, M., Bergstrom, K., Woodford, D. (2016). Internet Spaceships are Serious Business: An EVE Online Reader. Minneapolis: University of Minnesota Press. [More Information]

Book Chapters

  • Carter, M., Bjork, S. (2016). Cheating in Candy Crush Saga. In Tama Leaver, Michele Wilson (Eds.), Social, Casual and Mobile Games: The Changing Gaming Landscape, (pp. 261-274). New York: Bloomsbury. [More Information]
  • Bergstrom, K., Carter, M. (2016). EVE Online for the Uninitiated. In Marcus Carter, Kelly Bergstrom, Darryl Woodford (Eds.), Internet Spaceships are Serious Business: An EVE Online Reader, (pp. 1-16). Minneapolis: University of Minnesota Press.
  • Gibbs, M., Carter, M., Mori, J. (2016). RIP Vile Rat: Makeshift Memorials in EVE Online. In Marcus Carter, Kelly Bergstrom, Darryl Woodford (Eds.), Internet Spaceships are Serious Business: An EVE Online Reader, (pp. 129-147). Minneapolis: University of Minnesota Press.
  • Carter, M. (2015). Massively Multiplayer Dark Play: Treacherous Play in EVE Online. In Torill Elvira Mortensen, Jonas Linderoth and Ashley ML Brown (Eds.), The Dark Side of Gameplay: Controversial Issues in Playful Environments, (pp. 191-209). New York: Routledge.

Journals

  • Mavoa, J., Gibbs, M., Carter, M. (2017). Constructing the Young Child Media User in Australia: A Discourse Analysis of Facebook Comments. Journal of Children and Media. [More Information]
  • Webber, S., Carter, M., Smith, W., Vetere, F. (2017). Interactive Technology and Human-Animal Encounters at the Zoo. International Journal of Human-Computer Studies, 98, 150-168. [More Information]
  • Velloso, E., Carter, M., Newn, J., Esteves, A., Clarke, C., Gellersen, H. (2017). Motion Correlation: Selecting Objects by Matching Their Movement. ACM Transactions on Computer-Human Interaction, 24(3), 22:1-22:35. [More Information]
  • Gibbs, M., Meese, J., Arnold, M., Nansen, B., Carter, M. (2015). #Funeral and Instagram: Death, Social Media and Platform Vernacular. Information, Communication and Society, 18(3), 255-268. [More Information]
  • Carter, M. (2015). Emitexts and Paratexts: Propaganda in EVE Online. Games and Culture, 10(4), 311-342. [More Information]
  • Meese, J., Gibbs, M., Carter, M., Arnold, M., Nansen, B., Kohn, T. (2015). Selfies at Funerals: Mourning and Presencing on Social Media Platforms. International Journal of Communication, 9(1), 1818-1831. [More Information]
  • Carter, M., Gibbs, M., Arnold, M. (2015). The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport. Game Studies, 15(1), 1-19. [More Information]
  • Carter, M. (2015). The first week of the zombie apocalypse: The influences of game temporality. Journal of Gaming & Virtual Worlds, 7(1), 59-75. [More Information]
  • Wadley, G., Carter, M., Gibbs, M. (2015). Voice in Virtual Worlds: The Design, Use and Influence of Voice Chat in Online Play. Human-Computer Interaction, 30(3-4), 336-365. [More Information]
  • Carter, M., Gibbs, M., Harrop, M. (2014). Drafting an Army: The Playful Pastime of Warhammer 40,000. Games and Culture, 9(2), 122-147. [More Information]
  • Carter, M., Harrop, M., Gibbs, M. (2013). The Roll of the Dice in Warhammer 40,000. Transactions of the Digital Games Research Association (ToDIGRA), 1(3), 1-28. [More Information]

Conferences

  • Webber, S., Carter, M., Sherwen, S., Smith, W., Joukhadar, Z., Vetere, F. (2017). Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals' Use of Interactive Technology. 2017 CHI Conference on Human Factors in Computing Systems (CHI 17), USA: ACM. [More Information]
  • Allison, F., Carter, M., Gibbs, M. (2016). A History of Voice Interaction in Games. 1st International Joint Conference of DiGRA and FDG, Dundee, Scotland: Digital Games Research Association (DiGRA). [More Information]
  • Beven, T., Hoang, T., Carter, M., Ploderer, B. (2016). HandLog: A Deformable Tangible Device for Continuous Input through Finger Flexion. 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Newn, J., Velloso, E., Carter, M., Vetere, F. (2016). Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. 2016 ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Velloso, E., Downs, J., Sellen, A., O'Hara, K., Vetere, F. (2016). PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. 2016 34th Annual CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Cox, T., Carter, M., Velloso, E. (2016). Public DisPLAY: Social Games on Interactive Public Screens. 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Pons, P., Carter, M., Jaen, J. (2016). Sound to your objects: A novel design approach to evaluate orangutans' interest in sound-based stimuli. 3rd International Conference on Animal Computer Interaction, ACI 2016, New York: Association for Computing Machinery (ACM). [More Information]
  • Velloso, E., Carter, M. (2016). The Emergence of EyePlay: A Survey of Eye Interaction in Games. CHI Play 2016: Annual Symposium of Computer-Human Interaction in Play, New York: Association for Computing Machinery (ACM). [More Information]
  • Rault, J., Webber, S., Carter, M. (2015). Cross-Disciplinary Perspectives on Animal Welfare Science and Animal-Computer Interaction. 12th International Conference on Advances in Computer Entertainment Technology (ACE 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Bergstrom, K., Webber, N., Milik, O. (2015). EVE is Real. Digital Games Research Association (DiGRA) 2015 Conference: Diversity of Play: Games - Cultures - Identities, Luneburg: Digital Games Research Association (DiGRA). [More Information]
  • Lineham, C., Harrer, S., Kirman, B., Lawson, S., Carter, M. (2015). Games Against Health: A Player-Centered Design Philosophy. 33rd Annual CHI Conference on Human Factors in Computing Systems (CHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Allison, F., Carter, M., Gibbs, M. (2015). Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. The 27th Australian Conference on Computer-Human Interaction (OzCHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Webber, S., Sherwen, S. (2015). Naturalism and ACI: Augmenting Zoo Enclosures with Digital Technology. 12th International Conference on Advances in Computer Entertainment Technology (ACE 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Allison, F., Downs, J., Gibbs, M. (2015). Player Identity Dissonance and Voice Interaction in Games. 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Nansen, B., Arnold, M., Carter, M., Wilken, R., Kennedy, J., Gibbs, M. (2015). Proxy Users, Use by Proxy: Mapping Forms of Intermediary Representation. The 27th Australian Conference on Computer-Human Interaction (OzCHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Newn, J., Velloso, E., Vetere, F. (2015). Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. The 27th Australian Conference on Computer-Human Interaction (OzCHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Gibbs, M., Nansen, B., Arnold, M. (2014). #FUNERAL. Internet Research 15: The 15th Annual Meeting of the Association of Internet Researchers, Bangkok: Association of Internet Researchers. [More Information]
  • Bergstrom, K., Carter, M., Woodford, D., Paul, C. (2014). Constructing the Ideal EVE Online Player. DiGRA 2013: DeFragging Game Studies, Atlanta, GA: Digital Games Research Association (DiGRA). [More Information]
  • Harrop, M., Gibbs, M., Carter, M. (2014). Everyone's a Winner at Warhammer 40K (or, at least not a loser). DiGRA 2013: DeFragging Game Studies, Atlanta, GA: Digital Games Research Association (DiGRA). [More Information]
  • Fisk, L., Carter, M., Yeganeh, B., Vetere, F., Ploderer, B. (2014). Implicit and Explicit Interactions in Video Mediated Collaboration. The 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (OzCHI 2014), New York, NY: ACM Digital Library. [More Information]
  • Carter, M., Downs, J., Nansen, B., Harrop, M., Gibbs, M. (2014). Paradigms of Games Research in HCI: A Review of 10 Years of Research at CHI. 2014 Annual Symposium on Computer-Human Interaction in Play, New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Nansen, B., Gibbs, M. (2014). Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement. 2014 Annual Symposium on Computer-Human Interaction in Play, New York: Association for Computing Machinery (ACM). [More Information]
  • Gibbs, M., Nansen, B., Carter, M., Kohn, T. (2014). Selfies at Funerals: Remediating Rituals of Mourning. Internet Research 15: The 15th Annual Meeting of the Association of Internet Researchers, Bangkok: Association of Internet Researchers. [More Information]
  • Harrop, M., Gibbs, M., Carter, M. (2014). The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. DiGRA 2013: DeFragging Game Studies, Atlanta, GA: Digital Games Research Association (DiGRA). [More Information]
  • Carter, M., Gibbs, M., Wadley, G. (2013). Death and Dying in DayZ. 9th Australasian Conference on Interactive Entertainment (IE 2013), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Gibbs, M. (2013). eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition. 8th International Conference on the Foundations of Digital Games (FDG 2013), Chania: Society for the Advancement of the Science of Digital Games. [More Information]
  • Gibbs, M., Carter, M., Arnold, M., Nansen, B. (2013). Serenity Now bombs a World of Warcraft funeral: Negotiating the Morality, Reality and Taste of Online Gaming Practices. Internet Research 14.0: Resistance and Appropriation - 14th Annual Meeting of the Association of Internet Researchers, Denver: Association of Internet Researchers. [More Information]
  • Carter, M., Wadley, G., Gibbs, M. (2012). "Friendly, Don't Shoot!": How Communication Design can Enable Novel Social Interactions. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Gibbs, M., Arnold, M. (2012). Avatars, Characters, Players and Users: Multiple Identities at/in Play. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Gibbs, M., Harrop, M. (2012). Metagames, Paragames and Orthogames: A New Vocabulary. Foundations of Digital Games (FDG 2012), New York: Association for Computing Machinery (ACM). [More Information]

2017

  • Mavoa, J., Gibbs, M., Carter, M. (2017). Constructing the Young Child Media User in Australia: A Discourse Analysis of Facebook Comments. Journal of Children and Media. [More Information]
  • Webber, S., Carter, M., Smith, W., Vetere, F. (2017). Interactive Technology and Human-Animal Encounters at the Zoo. International Journal of Human-Computer Studies, 98, 150-168. [More Information]
  • Webber, S., Carter, M., Sherwen, S., Smith, W., Joukhadar, Z., Vetere, F. (2017). Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals' Use of Interactive Technology. 2017 CHI Conference on Human Factors in Computing Systems (CHI 17), USA: ACM. [More Information]
  • Velloso, E., Carter, M., Newn, J., Esteves, A., Clarke, C., Gellersen, H. (2017). Motion Correlation: Selecting Objects by Matching Their Movement. ACM Transactions on Computer-Human Interaction, 24(3), 22:1-22:35. [More Information]

2016

  • Allison, F., Carter, M., Gibbs, M. (2016). A History of Voice Interaction in Games. 1st International Joint Conference of DiGRA and FDG, Dundee, Scotland: Digital Games Research Association (DiGRA). [More Information]
  • Carter, M., Bjork, S. (2016). Cheating in Candy Crush Saga. In Tama Leaver, Michele Wilson (Eds.), Social, Casual and Mobile Games: The Changing Gaming Landscape, (pp. 261-274). New York: Bloomsbury. [More Information]
  • Bergstrom, K., Carter, M. (2016). EVE Online for the Uninitiated. In Marcus Carter, Kelly Bergstrom, Darryl Woodford (Eds.), Internet Spaceships are Serious Business: An EVE Online Reader, (pp. 1-16). Minneapolis: University of Minnesota Press.
  • Beven, T., Hoang, T., Carter, M., Ploderer, B. (2016). HandLog: A Deformable Tangible Device for Continuous Input through Finger Flexion. 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Bergstrom, K., Woodford, D. (2016). Internet Spaceships are Serious Business: An EVE Online Reader. Minneapolis: University of Minnesota Press. [More Information]
  • Newn, J., Velloso, E., Carter, M., Vetere, F. (2016). Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. 2016 ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Velloso, E., Downs, J., Sellen, A., O'Hara, K., Vetere, F. (2016). PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. 2016 34th Annual CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Cox, T., Carter, M., Velloso, E. (2016). Public DisPLAY: Social Games on Interactive Public Screens. 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), New York: Association for Computing Machinery (ACM). [More Information]
  • Gibbs, M., Carter, M., Mori, J. (2016). RIP Vile Rat: Makeshift Memorials in EVE Online. In Marcus Carter, Kelly Bergstrom, Darryl Woodford (Eds.), Internet Spaceships are Serious Business: An EVE Online Reader, (pp. 129-147). Minneapolis: University of Minnesota Press.
  • Pons, P., Carter, M., Jaen, J. (2016). Sound to your objects: A novel design approach to evaluate orangutans' interest in sound-based stimuli. 3rd International Conference on Animal Computer Interaction, ACI 2016, New York: Association for Computing Machinery (ACM). [More Information]
  • Velloso, E., Carter, M. (2016). The Emergence of EyePlay: A Survey of Eye Interaction in Games. CHI Play 2016: Annual Symposium of Computer-Human Interaction in Play, New York: Association for Computing Machinery (ACM). [More Information]

2015

  • Gibbs, M., Meese, J., Arnold, M., Nansen, B., Carter, M. (2015). #Funeral and Instagram: Death, Social Media and Platform Vernacular. Information, Communication and Society, 18(3), 255-268. [More Information]
  • Rault, J., Webber, S., Carter, M. (2015). Cross-Disciplinary Perspectives on Animal Welfare Science and Animal-Computer Interaction. 12th International Conference on Advances in Computer Entertainment Technology (ACE 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M. (2015). Emitexts and Paratexts: Propaganda in EVE Online. Games and Culture, 10(4), 311-342. [More Information]
  • Carter, M., Bergstrom, K., Webber, N., Milik, O. (2015). EVE is Real. Digital Games Research Association (DiGRA) 2015 Conference: Diversity of Play: Games - Cultures - Identities, Luneburg: Digital Games Research Association (DiGRA). [More Information]
  • Lineham, C., Harrer, S., Kirman, B., Lawson, S., Carter, M. (2015). Games Against Health: A Player-Centered Design Philosophy. 33rd Annual CHI Conference on Human Factors in Computing Systems (CHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Allison, F., Carter, M., Gibbs, M. (2015). Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. The 27th Australian Conference on Computer-Human Interaction (OzCHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M. (2015). Massively Multiplayer Dark Play: Treacherous Play in EVE Online. In Torill Elvira Mortensen, Jonas Linderoth and Ashley ML Brown (Eds.), The Dark Side of Gameplay: Controversial Issues in Playful Environments, (pp. 191-209). New York: Routledge.
  • Carter, M., Webber, S., Sherwen, S. (2015). Naturalism and ACI: Augmenting Zoo Enclosures with Digital Technology. 12th International Conference on Advances in Computer Entertainment Technology (ACE 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Allison, F., Downs, J., Gibbs, M. (2015). Player Identity Dissonance and Voice Interaction in Games. 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Nansen, B., Arnold, M., Carter, M., Wilken, R., Kennedy, J., Gibbs, M. (2015). Proxy Users, Use by Proxy: Mapping Forms of Intermediary Representation. The 27th Australian Conference on Computer-Human Interaction (OzCHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Newn, J., Velloso, E., Vetere, F. (2015). Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. The 27th Australian Conference on Computer-Human Interaction (OzCHI 2015), New York: Association for Computing Machinery (ACM). [More Information]
  • Meese, J., Gibbs, M., Carter, M., Arnold, M., Nansen, B., Kohn, T. (2015). Selfies at Funerals: Mourning and Presencing on Social Media Platforms. International Journal of Communication, 9(1), 1818-1831. [More Information]
  • Carter, M., Gibbs, M., Arnold, M. (2015). The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport. Game Studies, 15(1), 1-19. [More Information]
  • Carter, M. (2015). The first week of the zombie apocalypse: The influences of game temporality. Journal of Gaming & Virtual Worlds, 7(1), 59-75. [More Information]
  • Wadley, G., Carter, M., Gibbs, M. (2015). Voice in Virtual Worlds: The Design, Use and Influence of Voice Chat in Online Play. Human-Computer Interaction, 30(3-4), 336-365. [More Information]

2014

  • Carter, M., Gibbs, M., Nansen, B., Arnold, M. (2014). #FUNERAL. Internet Research 15: The 15th Annual Meeting of the Association of Internet Researchers, Bangkok: Association of Internet Researchers. [More Information]
  • Bergstrom, K., Carter, M., Woodford, D., Paul, C. (2014). Constructing the Ideal EVE Online Player. DiGRA 2013: DeFragging Game Studies, Atlanta, GA: Digital Games Research Association (DiGRA). [More Information]
  • Carter, M., Gibbs, M., Harrop, M. (2014). Drafting an Army: The Playful Pastime of Warhammer 40,000. Games and Culture, 9(2), 122-147. [More Information]
  • Harrop, M., Gibbs, M., Carter, M. (2014). Everyone's a Winner at Warhammer 40K (or, at least not a loser). DiGRA 2013: DeFragging Game Studies, Atlanta, GA: Digital Games Research Association (DiGRA). [More Information]
  • Fisk, L., Carter, M., Yeganeh, B., Vetere, F., Ploderer, B. (2014). Implicit and Explicit Interactions in Video Mediated Collaboration. The 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (OzCHI 2014), New York, NY: ACM Digital Library. [More Information]
  • Carter, M., Downs, J., Nansen, B., Harrop, M., Gibbs, M. (2014). Paradigms of Games Research in HCI: A Review of 10 Years of Research at CHI. 2014 Annual Symposium on Computer-Human Interaction in Play, New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Nansen, B., Gibbs, M. (2014). Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement. 2014 Annual Symposium on Computer-Human Interaction in Play, New York: Association for Computing Machinery (ACM). [More Information]
  • Gibbs, M., Nansen, B., Carter, M., Kohn, T. (2014). Selfies at Funerals: Remediating Rituals of Mourning. Internet Research 15: The 15th Annual Meeting of the Association of Internet Researchers, Bangkok: Association of Internet Researchers. [More Information]
  • Harrop, M., Gibbs, M., Carter, M. (2014). The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. DiGRA 2013: DeFragging Game Studies, Atlanta, GA: Digital Games Research Association (DiGRA). [More Information]

2013

  • Carter, M., Gibbs, M., Wadley, G. (2013). Death and Dying in DayZ. 9th Australasian Conference on Interactive Entertainment (IE 2013), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Gibbs, M. (2013). eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition. 8th International Conference on the Foundations of Digital Games (FDG 2013), Chania: Society for the Advancement of the Science of Digital Games. [More Information]
  • Gibbs, M., Carter, M., Arnold, M., Nansen, B. (2013). Serenity Now bombs a World of Warcraft funeral: Negotiating the Morality, Reality and Taste of Online Gaming Practices. Internet Research 14.0: Resistance and Appropriation - 14th Annual Meeting of the Association of Internet Researchers, Denver: Association of Internet Researchers. [More Information]
  • Carter, M., Harrop, M., Gibbs, M. (2013). The Roll of the Dice in Warhammer 40,000. Transactions of the Digital Games Research Association (ToDIGRA), 1(3), 1-28. [More Information]

2012

  • Carter, M., Wadley, G., Gibbs, M. (2012). "Friendly, Don't Shoot!": How Communication Design can Enable Novel Social Interactions. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Gibbs, M., Arnold, M. (2012). Avatars, Characters, Players and Users: Multiple Identities at/in Play. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM). [More Information]
  • Carter, M., Gibbs, M., Harrop, M. (2012). Metagames, Paragames and Orthogames: A New Vocabulary. Foundations of Digital Games (FDG 2012), New York: Association for Computing Machinery (ACM). [More Information]

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